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    (2000). Digital game-based learning. New York, NY: McGraw-Hill, p. 156. Despite any skepticism, games for education are on the rise as mobile devices provide a new platform for them. In his blog post, Gaming Ed Reform?, Michael Levine (2011 executive director of the Joan Ganz Cooney Center, a research lab focused on digital media and children s learning, at the Sesame Workshop, stated: To fully engage and inspire children on subjects like math and science, educators and parents should be taking advantage of kids natural affinity for video games. Most.

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